SABRITH
I’m the Lead Producer and Developer for Project: Fractured and Ebonclaw Games. I’m a writer, a gamer, a concept producer, and a budding entrepreneur. This will be my first full game project, though I’ve worked previously on a few visual novel projects as well as had a few short stories and poetry published before. I’m also quite well known as a commissioner and purveyor of arts and artists alike, and am excited to work on this game project with an incredible team of like-minded individuals from all sorts of backgrounds and located all over the world. We look forward to bringing you the best possible game we can, and hope that your enthusiasm and support will allow us to push the envelope further as we move forward!
VEXAR
Executive Producer of Project: Fractured. I am the lead level designer for the game. I’m also a musician, writer, UI designer, programmer, and web designer. I tend to dip my hand in wherever anyone needs help. I’m a jack of all trades when it comes to games and most digital things. My love for games, reading, music, and art, has had a huge impact on my life. I’ve been a professional game master for Wizards of the Coast, as well as owned and operated a gaming store. This has led me to design sprawling worlds and dungeons; and in turn led me to level design! I’ve done work on a few small games, this is my first full fledged team project!
SWEETS
I am an artist and maker of random things! I fell in love with games, but specifically game design, when I realized that I could potentially make characters and critters for them at the wee age of six! I specialize in character/creature creation and illustration. When I am not pen in hand you’ll find me wrangle two little gremlins, casually gaming with friends, and making a mess in the kitchen!
SABRITH
I’m the Lead Producer and Developer for Project: Fractured and Ebonclaw Games. I’m a writer, a gamer, a concept producer, and a budding entrepreneur. This will be my first full game project, though I’ve worked previously on a few visual novel projects as well as had a few short stories and poetry published before. I’m also quite well known as a commissioner and purveyor of arts and artists alike, and am excited to work on this game project with an incredible team of like-minded individuals from all sorts of backgrounds and located all over the world. We look forward to bringing you the best possible game we can, and hope that your enthusiasm and support will allow us to push the envelope further as we move forward!
VEXAR
Executive Producer of Project: Fractured. I am the lead level designer for the game. I’m also a musician, writer, UI designer, programmer, and web designer. I tend to dip my hand in wherever anyone needs help. I’m a jack of all trades when it comes to games and most digital things. My love for games, reading, music, and art, has had a huge impact on my life. I’ve been a professional game master for Wizards of the Coast, as well as owned and operated a gaming store. This has led me to design sprawling worlds and dungeons; and in turn led me to level design! I’ve done work on a few small games, this is my first full fledged team project!
SWEETS
I am an artist and maker of random things! I fell in love with games, but specifically game design, when I realized that I could potentially make characters and critters for them at the wee age of six! I specialize in character/creature creation and illustration. When I am not pen in hand you’ll find me wrangle two little gremlins, casually gaming with friends, and making a mess in the kitchen!